Tell me what you think, if devs specifically tell me if you think it could work or not. Piscataway, one of New Jerseys oldest settlements, was organized in the 1660s. So there you have it, my reasons why BeamNG might be possible on a console. Piscataway Township (NJ) (Images of America) Paperback June 25, 2001. My evidence for this is that CryEngine 3 has already been used on console games, like Crysis 2. The third and final reason is that CryEngine 3 appears to be much easier to make work on a console then something like RoR's engine (Ogre, if I'm not mistaken) would be. If they like it enough and see that it has enough potential, they might want to help with a console port development, which would certainly speed up the process, but it would also depend on if you guys developing this would want to work with any other game dev. The second reason is that BeamNG seems to have caught the eye of some other game developers. This would make the process much faster than the process of, say, porting RoR. The reason this would make my idea more likely is that it would mean things like any software needed to make the port and maybe even an expanded dev team. The first of these is the fact that BeamNG is going to cost money. There are many reasons, however, why this would be a lot easier for consoles. This has been talked about with Rigs of Rods before, but it was said that it would take far too much time (and probably money, though that was never mentioned). Since the PC version of BeamNG has been going very well (from the looks of it, at least) I've been considering the posibility of a console port of the game to the XBox 360 and PS3 consoles.
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